The Cassandra Complex
April 2016 – present
Cassandra is an interactive, autonomous fortune telling machine.
She was inspired by a 1970’s arcade machine (Morgana by Baccus Games Inc.) and evolved out of a long-standing interest in how we construct and maintain beliefs.
Some of the questions driving the project were:
How are beliefs formed?
How are beliefs preserved?
To what or whom do we give authority to shape our beliefs?
Using traditional fortune telling techniques Cassandra provides unique readings in response to individual visitors.
How closely her readings confirm to, or predict, stories about an individual’s sense of self is the space where the subject creates what is essential about the work.
The Gallery, Stanhope Street, Liverpool. 1st-3rd April 2016. Part of the Threshold Festival
Hub Artists Studio, Elevator Buildings, Liverpool. 10th-15th July. To coincide with the opening week of the Liverpool Biennial
Port Eliot, St Germans, Cornwall. 28th-31st July. Exhibited as part of the Science thread at the Port Eliot Festival
The Cassandra Complex is a work of collaborative, technical theatre. The team who brought her to life are:
Jen Allanson: Chief Wrangler. R & D. Script development. Stage, Set & Props.
Simon Lock: Chief Technical Wizard. Invention. Gadgetry. Installation. Performance
Lesley Peate: Assistant Technical Wizard. Stage, Set & Props. Installation
David Allanson: Assistant Wrangler. Research. Installation. Logistics
Jane MacNeil: Videographer. Documentarian. Social Media
Mary Pearson: Performance & Improvisation
Frank Moore: Cabinet Builder
Ken Bullock: Sign Writer
Jacqui Lovgreen: Inspirational conversations. Stage, Set and Props.